Rather than try to force other players into bankruptcy, though, Queue will encourage them to line up in an orderly fashion to get into state-owned shops. Doesn't have quite the same ring to it as building a property empire, does it?
Still, the game's creator Karol Madaj believes it will be a valuable educational tool - and fun too... probably. 'The game not only makes players understand shopping in Poland under communism. It also teaches them what queueing is like - something people seem to have forgotten,' he said.
Instead of Chance and Community Chest, players will draw wild cards that can be positive - getting them sent to the front of the queue because of a Communist Party connection - or negative, such as seeing a shop closed down for 'decadence'.